Serpent's Skull in Eberron

The Race Continues

Zor, the 12th of Vult

Having discovered the path to Saventh-Yhi, the party then spent the some days securing the outpost of Tazion while awaiting the arrival of the Free Captain’s expedition. The party spent their time chasing off any remaining charau-ka and securing the ancient ruins. During this time, Chydak once again wanders off into the jungle seeking alchemical supplies, Pol received a message from home that forced him to abandon his quest and return to his homeland, and Kreshton and Dadak uncovered an crumbled guard tower with a strange figure still standing sentry.

Dadak and Kreshton spoke at length with this sentient plant in ancient but well kept armor. In the end the warrior Leif decided to join them on their journey to Saventh-Yhi hoping to find the Azlanti that left him so long ago or at least some serpent folk to slay.

Finally the long awaited expedition arrives at Tazion, and plans are made for the final leg to Saventh-Yhi.

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Return of the Azlanti?

A creature dressed in many colors and a druid made of deadwood, came to my watch tower today. The creature bore a resemblance to the Azlanti, and it spoke of a desire to kill a serpent creature. It has been a long time since I concerned myself with the war between the Azlanti and the serpentfolk. When the empire left, I thought the war was done with. Apparently, it has been raging in other parts of the world for all these countless seasons. This particular Azlanti appears dedicated to his cause, despite its’ lack of appropriate equipment. It seems the modern imperial soldier forgoes heavy armor and shield, in favor of flamboyant capes and blouses. The creatures name is Aiyumqreshtun. Sounds vaguely Azlanti…

As for the deadwood druid, I find myself struggling to commune with it. It gave me the sign of peltor, so I replied with the sign of venil. I waited for further response, but it just stared at me. I patiently waited, but the staring didn’t lead to mukagawa. I’ll try again later…

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A Shift in the Wind

The primates are howling less. Perhaps something is eating them. I might be able to return to my sleep soon. On the other hand, the camp is looking very neglected. So much has changed since I went to sleep last. All that is left now is the foundation of the watch tower. I miss the company of the soldiers. For hundreds of seasons, they kept watch where the tower once stood. Until I can return to sleep, I will keep watch as they once did.

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Monkey Business

The incessant howling abrades me day and night. I look forward to the day that their species goes extinct.

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Newcomers...

It has been a long time since I was last awake. My rest was disturbed by a pack of screaming simians. Once they realized I could move, they fled in panic and left me alone.

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Wind on my Face; New Beginnings

Yes, yes… I feel the breeze. It is getting stronger! I can feel my body beginning to substantiate and the sound of the jungle is getting stronger.

There is a presence next to me. I can barely make out what it is, but it is getting stronger. Yes! I see my companion, Dadak, is with me. He raises his head and sniffs the air; he smiles his gruesome smile. He seems changed, somehow, but there is no problem recognizing my friend who slogged through the jungles of Xen’drick with me. At his side a furry shape stirs, Kailia.

The bright light of the morning sun rising over Tazion is getting stronger. In a short while we will be there once again.

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Limbo
Date: Unknown

I find myself in a strange limbo, as if I can’t move forward from where I am. It seems just a few short moments ago that the path to Saventh-Yi was displayed before me on the stone floor of this zigurrat, but now it seems but a dream. I am rudderless and only see the future before me in brief flashes as if some unknown entity has deigned to consider me. At times I feel like I am being reconstructed and my skills and abilities are being weighed between story and competence.

All I can do is hope that things will soon change… ah, I feel a slight breeze and it is getting stronger. I feel soon, very soon, I will be freed

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Hidden City Found

Mol, the 9th of Vult

With the last gemstone in their possession, Kreshton and Dadak climb into the highest chamber of the ziggurat containing The Pillars Of Light. They place the gems in their respective column and wait for the sun to find the correct position in the sky. A beam of sunlight strikes the first gem and it emits three colored streams of light that strike the others. Where the beams meet, the image of a vine-choked city appears and its location becomes evident. Dadak’s skill in survival are all the party needs to find the hidden valley containing the hidden city of Saventh-Yi.

Pol stays behind to help recent prisoner Chydak to shed his bonds and to interrogate the other prisoners.

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The Hidden City
Race To Ruin

Kreshton’s Epilogue for Racing To Ruin

Mol, the 9th of Vult

I headed towards the last pillar and placed the moonstone in the socket, just like the unspoken directions had shown me, and stepped back. The wonder on Dadak’s face, standing beside me, matched my own as we held our breath to what would come. We waited as the sun began to set over the jungle-claimed city of Tazion.

The sun shone through the southern opening and struck the first stone in the first column. Three beams of light projected by that first stone struck the other three columns in turn and were directed into the air in the center of the chamber. A large hazy image appeared showing an ancient city which in its prime may have been marvelous to see, but now, all it showed was crumbling ziggurats and vine-choked buildings around a central lake. The city lay in some hidden valley and I could not make heads or tails of where it may be. Fortunately, Dadak was busy making notes and committing to memory what we saw. I knew he would be much better than I at navigating this tangled jungle of Xen’Drik so I left him to his work as I began to look back at the short time since we escaped the isle of Smuggler’s Shiv and began his new journey.

Castaways no more, we sailed into the bustling port of Stormreach. Our first stop off the island was to clear the name of our fellow castaway, Jask. The papers we found on one of the poor wrecked ships around Smuggler’s Shiv took care of that easily and the group, minus a suddenly absent Joffa, found lodgings to rest. Soon enough, word of our adventures on that miserable isle brought the other former castaways to visit us, each on behalf of their perspective factions, with requests to see what notes we had found in the hidden Azlanti temple we had raided. In the end, we joined with the Lazar Shackle Princes’ faction to head their caravan into the jungles of Xen’Drik and the quest to find the lost city of Tazion. In need of a guide, we arranged the services of N’Ketchi, a priest of Gozrah, who led us under a wight filled mine, to a village in need of assistance to kill the creatures raiding them, then across a field with hidden dangers below and finally to the town of Kalabuto. After my poor showing, and near death, in Kalabuto, we canoed up a long river and encountered hostile natives, hippos in heat, a shadow demon which had killed those ahead of us, a monkey king on a jungle throne guarding an ancient tomb and the cold-blooded killing of a threat to our survival. More natives, including a group dominated by a succubus, awaited us even before we made it to the walls of Tazion. Tazion held its own challenges; a tribe of monkey men refused us entry, snakes filled an ancient building we discovered as we exited tunnels under Tazion, we encountered several giant bees and a Serpentfolk wizard bent on killing us, and finally we dealt with the threat imposed by the monkey tribe.

Now, a new facet to this adventure waits ahead of us. Now we must enter Saventh-Yi and find the secrets that Yarzoth, the vile Serpentfolk priestess, coveted and make sure whatever nefarious plans she has are thwarted. My companions, Pol, Dadak, and I, along with the help of a reunited Chydak , are up to the task.

From the log of Kreshton Rel’Astra

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Final Blows

Sul, the 8th of Vult

While recuperating from the fight against the serpentfolk wizard, the group makes plans for what to do next. They are interrupted by several monkey-men who stealthily arrive to take away the body. Hidden, and in silence, the group watches them slink off with the corpse towards the center of Tazion and possibly their lair. Now certain that the monkey-men and their leader were in cahoots with the serpentfolk wizard and that they most likely hold the last clues to making the Pillars of Light function, the group decides to move and confront them on the new day.

The group finds a large derelict stone building, almost a castle, partially, consumed by the jungle. They find a broken wall to climb and Kreshton leads the way. Kreshton waits for everyone to climb over safely before continuing on into the ruins. Barely twenty feet away from the group, everyone hears the sounds of movement and they hide. A couple monkey-men come into sight and Kreshton, disregarding any plans the group made, charges forward. One monkey-man tries to climb some rubble while another climbs a tree to begin lobbing rocks at the invaders. Pol is the only one who, above the sounds of battle, hears the voice of several people calling for help and he relays that information to Kreshton.

Kreshton moves forward and leaps across a tar pit onto a small island that is connected to a crumbled building by ramshackle wooden bridges. He confronts a monkey-man at the threshold and is assisted in defeating it by a well-timed spell cast by Dadak. Meanwhile, the rest of the group does short work of the remaining monkey-men; Dadak and Kailia fighting the monkey-man in the tree while Pol and N’Ketchi take on the one in the rubble. The group forces their way into the building to find three people, covered in tar, hanging from the ceiling. After dealing with the last two foes, the group lowers the bodies to the ground and does their best to revive and clean them without further harming them. Pol recognizes one of the prisoners as a Pathfinder that kept company with Gelik in Stormreach and Eleder. The second small prisoner looks remarkably like the lost Chydak. Dadak is let down that the third prisoner looks nothing like Joffa, even in its tarred state. Attempts at getting them to talk are unsuccessful.

Eager to be off, Kreshton, N’Ketchi and Dadak reconnoiter the southern part of the ruins but find nothing but more tar pits and crumbling ruins. They double back and continue northward and skirt around some more rubble. While ducking under the trunk of a huge elephant statue, Kreshton encounters two new monkey-men in front of him. A third, larger, monkey-man steps out of a building above them joined by a large snake. The leader speaks and yells, “Attack!” Kreshton takes on the two monkey-men in the choke point of rubble and statue, but is badly beaten; he feels the lead monkey-man’s will trying to overcome his, but surprisingly fends off the magical attack, and retreats. N’Ketchi, drawing on the awesome power of Gozrah, summons a spiritual trident to attack the huge snake. Dadak launches a lance of ice at the leader but misses; he summons a wolf to get the attention of the snake. Kreshton vanishes from sight, but can be heard healing himself with his wand as Pol arrives in the battle. The lead monkey appears on the back of the elephant statue and darkness surrounds everyone as he channels negative energy. Kreshton reappears to chase the monkey leader into the tree and is joined by Dadak; they do battle within the branches and Dadak is rendered unconscious from a particularly strong blow. N’Ketchi races forward and channels positive energy to revive everyone. The monkey leader climbs higher into the tree to escape his foes, but is finally overcome and dies, falling down to the ground in a tangle of arms and legs. Pol deals the killing blow to the snake. The battle is over.

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