Sul, the 15th day of Barrakas
We strike out shortly after dawn and continue along the path to Red Mountain. After a couple of hours, we hit a fork in the road. Looking down the western branch, I see nothing of interest. As it appears to terminate at the bay below, I opt to lead us down the northern branch. It is the correct choice. Within the hour, we are at the peak of Red Mountain. Looking around, we are somewhat disappointed. The only object of interest here is a primitive, blood-stained altar. With no magical auras or runes to be found, we are at a loss. However, the high vantage point gives us unprecedented views of the island and I ask that everyone take turns inspecting the surroundings with the spyglass. Several previously unknown shipwrecks are spotted and recorded for future exploration.
Go west young man
With many hours of daylight remaining, I suggest that we return when night falls. I had only previously seen the vampirish beast at night, so I figured if we returned late, we might finally get some action. Not one to sit idly by for hours, I marshal my team and lead them back down the mountain so that we might explore the terminus of the trails western branch. This seemingly innocuous decision will lead to something quite unexpected.
The serpent altar
At the trails end, we enter a clearing beside the bay. Being slightly more skittish than me, Pol halts our advance at the jungle’s edge and surveys the clearing for monsters. There are none. Intent on leading from the front, I move ahead and enter the clearing, peering into a nearby ravine for anything of interest. Inside the ravine there are a series of ledges connected by wooden ladders. Seemingly abandoned, I move away from the ravine to investigate the stone structure nearby. It is comprised of four monoliths encircling a central stone shaped liked a pyramid. At once, my blood turns cold as I recognize this structure from the hieroglyphs in the temple below the lighthouse. This is the altar from where the serpentfolk of legend are said to have invoked the power of their gods. I immediately aim to deface the structure, but Chydak and Dadak are drawn to its unholy power and wish to activate it. Unmoved by their avarice, I proceed with attacking the structure. It is unphased by my morningstar. Unable to destroy it, and unwilling to stop the ’dak twins from activating it, I withdraw to the jungle. I have a very bad feeling about this.
The three stooges
With little wisdom between them, neither Dadak nor Chydak is aware how to activate the serpent’s altar. Ever willing to undermine me at every chance, Kreshton happily provides them the copious notes he took from the underground temple. With these notes, they are able to attempt the ritual. Pol takes a defensive position and sets himself ready to attack Chydak should he become possessed by an evil spirit. Kreshton scurries away out of sight and seeks protection from whatever evil he is about to help unleash. The ritual complete, there follows a deafening clap of thunder and the sea recedes several hundred feet. In the muddy bottom, a shipwreck is revealed. Overcome with greed, the ‘daks and Pol rush out towards the wreck. As they descend to the freshly revealed seafloor, I perch myself at the bluff’s edge, and wait for the inevitable bad stuff.
The Red Mountain devil
Taking little notice of their surroundings, my foolish comrades are surprised to see a winged beast shoot from between their midst’s and soar into the sky above. Being the only combatant ready for danger, I spring into action and immediately fire upon the foul creature. My aim is true and a gaping hole appears in its body. Surprised, staggered and outraged, the monster swoops down upon me and rips into my flesh. I am able to fend off one of its attacks and mitigate some damage from the others, but I still suffer grievously. With my treasure-crazed companions far out of position, I’ll have to fight this thing on my own. Prepared to fire on it again, I attempt to finish it off with another Mortalbane Eldritch blast, but I’m caught unprepared by the creatures peculiar attack posture. Besides tearing at me with its claws, the creature had attached its maw to me and began sucking the blood from my body. Weakened and pinned, I attempted to escape its clutches, but was unable to break free. The pain unbearable, I howled loudly. Fortunately for me, I had not been entirely abandoned by my compatriots. Dadak summoned a hippogriff to aid me in his stead. The hippogriff dove onto the monster and tore into its already damaged body. My vision fading, I saw Pol rush up near to me, followed closely by Dadak. Chydak and Kreshton were nowhere to be seen.
Outnumbered and nearly surrounded, the monster re-evaluated its position and darted skyward. It was pursued by the hippogriff and they engaged in a dogfight overhead. Using this reprieve to its best possible end, I drink a healing draught. Revitalized, I pursue the beast. Having outlived the hippogriff, it sought the shelter of the ravine from whence it came. Pol spotted its lair and we moved in closer to finish it off. Unable to get a clear shot due to a web of debris concealing the nest, I fired near centerline in the hopes of getting lucky. And get lucky I did. The shot landed squarely and the badly injured beast lurched forward to attack me. I took another grievous thrashing, but managed to escape the creatures blood-sucking attack. As it did its best to rend me, Pol took the opportunity to land a sound hit. The fatally wounded creature took flight in a highly unstable trajectory in a desperate attempt to escape.
Fools rush in
As the foolish beast saw its life flash before its eyes, another fool entered the picture. From out of hiding, the coward Kreshton appeared and leapt onto the back of the dying beast. He nearly slid off to his pointless demise, but his firm yet gently yielding grip – which made him famous aboard ship – managed to hold fast to the gliding corpse. Pol rushed forward and hit the creature with a thrown mind blade. Sufficiently destabilised, the monster crashed into the ground with Kreshton not far behind.
Victors and otherwise
Scraped and bruised from his pointless descent, Kreshton managed to do not a single iota of damage to this worthy opponent, but that did not stop him from enjoying the creatures death like no other. Having ridden the gliding corpse earthward, he proudly took a trophy of the creature’s earthly remains. All too aware that this nightmare might not actually be over, I did not join Kreshton and Pol in their celebratory game of grab-ass. Instead, I ventured into the monsters lair, prepared to destroy any potential progeny. Upon entering the cave, I found little more than random baubles. Dadak clumsily squeezed his way into the tight quarters with me and interfered with my careful survey. All the same, I was able to find some objects of interest, so I had Dadak gather them up and carry them.
Of note, the goblin Chydak was last seen fleeing for his life down the nearby cliff face. He has not been seen since. I’m sure he’ll show up again.
Not content to simply activate the foul magics of the nearby altar, Kreshton and Dadak take their gruesome display further by desecrating the corpse of the intelligent monster that Pol and I killed. After cleaving a trophy from the body of the beast, Kreshton left the balance to Dadak so that he might carve up the creature for no apparent purpose. After randomly slicing away and prying apart the remnants, Dadak declared that he learned nothing from the butchery. It was a poor scene to be witness to and I was disgusted. Graciousness in victory is something this lot knows little about.
It’s a short ride from Chaotic Good to Chaotic Evil
Having little interest in witnessing any more of my compatriots gruesome display, I head out toward the shipwreck. The others abandon their new toy and follow. The trek across covers a treacherous plain of lava. My catfolk reflexes keep my fur unsinged, but the others are not so lucky. Finally at the shipwreck, I ascend to the highest point and look around. Only the front half of the ship is intact, the stern section is absent from the scene. Kreshton enters the open hold and heads for the door to the bow quarters. Inside, he meets a water mephit, the Captain of the ship. Unimpressed by the winged creature, Kreshton announces that he is claiming the ship as salvage. The angry captain enters into a protracted yelling match with Kreshton. Hostilities rising, the captain strikes Kreshton and kicks him out of the ship. I’m not sure what has gotten into Kreshton today, perhaps he’s to become a dread pirate or death knight.
Interview with the Captain, part two
Pol asks Kreshton if I should try engaging the captain, leader to leader, but Kreshton simply ignores him and wanders away. Unsure how to interpret that, Pol enters and attempts to speak with the Captain. Ill tempered from his previous encounter with Kreshton, the Captain has little patience for Pol’s clumsy diplomacy. Pol ends up being shooed off-board as well.
It’s an even shorter ride from Neutral Good to Neutral Evil
While Pol is attempting to repair the damage from Kreshton’s treacherous interaction with the Captain, the druid Dadak continues his dark trend. As the Captain ushers Pol off the ship, Dadak rushes in to the Captain’s quarters and attempts to search for loot. Furious, the Captain warns that he will not tolerate thievery and scares Dadak straight. Given his trend of activating an altar powered by foul magics, pointlessly butchering the corpse of an intelligent creature, and outright roguery, I don’t think the Captains threats will keep him in line for long.
The third time is the charm
Amused by the purely chaotic goings-on, I sit and listen from my comfortable perch on the weather deck. With little else of interest out here, I suggest that we return to the mainland. Pol agrees. Kreshton continues on his random path of nonsense, clamouring topside and crowding my space. Dadak suggests that we casually search to the South for no apparent reason. Seeing that my leadership is desperately needed, I step in to the fracas. The task of undoing the damage done will be difficult, but I give it my best shot. Surprisingly, it is easy to get along with the Captain. I approach him with a genuine common courtesy and he’s a very affable person. I apologize for the uncivilized behaviour of the crass Kreshton and the failed bandit Dadak. I admit to the Captain that I have difficulty keeping my band of hooligans in line, so I invite him to punish them as he sees fit if they should ever offend him again. Pleasantries dispensed, I ask him about the serpent-creature we are chasing; the Cyran scholar that shipwrecked us here. He mentioned that he saw her 10 days previously. She had entered a temple to the South. Our next clue revealed, I thank the Captain for the gracious rapport and bid him farewell.
The entrance to the temple was not easy to see. As it was previously beneath the waters surface, the doors were draped in a camouflage net of seaweed. Once again, I lead from the front. Closer to the doors, I spot carvings on their edifice. Kreshton identifies them as symbolic to the cult of the Blood of Vol. I don’t bother to ask him how he knows that.
As we move in ever closer, I see that the temple doors are slightly ajar. Whatever lies inside has presumably been subject to the unforgiving sea. I expect we’ll find more lacedons and euryptids. Speaking of the unforgiving seas, as none of us knows how long the waters will remain at bay, I suggest that we rest onshore and time how long it takes for the rushing waters to return. No one else is concerned. It makes no difference to me, as I can survive in water just as easily as land.
We enter the temple and it is dark. Ever careful to avoid traps, Pol suggests we advance at a slow, measured pace. I agree and we begin moving forward slowly. After a few feet, we encounter a staircase leading up quite a distance. Suddenly impatient and unwilling to wait for Pol to check for traps, Dadak storms ahead, cursing us as cowards as he passes. Well, that’s one way to find traps. Once he reached the top of the stairs, Dadak is greeted by a well-aimed javelin. It pierces deep into his chest. With blood streaming from his torso, his foolhardy attitude gives way to unfettered fear. He quickly dashes into a nearby alcove and tries desperately to hide. I spider climb into the ceiling and see a couple of skeletons, armed with javelins, on a bridge overlooking the temples’ nave. I fire an Eldritch blast at one of the skeletons and score a solid hit. For my trouble, a javelin gets tossed my way and it strikes me for a modest amount of damage.
Who’s we paleface?
I encourage my compatriots to meet the enemy in battle, but they all look at me in confusion. Apparently they’ve never before considered that they might have to fight an enemy that was out of reach. Pol announces that we do not have the means to fight an opponent at range. Bewildered by this lack of tactical proficiency, I mutter "Who’s we?
The only person with a readied ranged weapon is Kreshton. He steps forward and meekly tosses his throwing axe. Due to his panicked state, it misses by more than a fair margin. In response, a javelin sails down and skewers him. Unwilling to be a meat shield, Pol breaks into a full run and seeks solace in the space directly beneath the bridge. Realizing that he doesn’t have the talent to fight this enemy, Kreshton joins Pol beneath the bridge. Bravely leaving only spellcasters in the line of fire, Kreshton and Pol fiddle with a hook and rope, while Dadak and I are targeted by a new volley of javelins. Abandoned to our fate by our front line, I yell at Dadak to join the others beneath the bridge. I then pull back and draw forth the wand of Mirror Image. It was the sole piece of treasure that I had retained in this entire misadventure and I’m hoping that now will be its moment to shine. I’m severely injured, but my useless comrades are all depending on me. I attempt to use the wand, but fail to get the somatic gestures right. Another javelin bears down on me, but I dodge it at the last second. I withdraw further still and try the wand again. Still nothing. Perhaps the somatic components are easier to complete when I’m not hanging upside down? Yet another javelin flies by, but this one misses with a comfortable margin. I’m just about to try the wand a third time when I hear Pol cry; "they’re out of javelins!” I immediately spring forward to re-enter the nave. Dadak is still hiding in his alcove, another javelin protruding from him, his blood staining a large swath of floor tiles. His animal companion is missing; Pol and Kreshton are scrambling haphazardly up a rope to the bridge. Angry that Dadak had not sought appropriate shelter – and was therefore going to be a greater burden on our diminishing stock of healing potions – I switch from suggesting that he seek shelter beneath the bridge, to ordering him. He immediately scurries to join Pol and Kreshton, a river of blood trailing behind him. Hearing my angry rebuke of Dadak, the javelin-less skeletons are now aware of my return. One of them peers at me with his cold, dead stare and leaps off the bridge towards me. Fortunately, it happens to be the skeleton that was already damaged by my initial Eldritch blast. It hits the ground 40’ below and collapses into a pile of bones. One down. I press forward and fire an Eldritch blast at the remaining skeleton. It’s a hit, but the damage is minimal. Pol and Kreshton spring over the railing and Pol tells Kreshton to bullrush the remaining skeleton off the bridge. Kreshton moves immediately adjacent to the skeleton but freezes at his moment of truth. The skeleton promptly tears into Kreshton, clawing and biting him until he falls limp to the ground. I again move forward along the ceiling until I am almost directly overhead. I fire once more at the skeleton and hit, but again, do only minimal damage. Pol rushes forward and grabs hold of the skeleton, tossing it over the railing. The skeleton claws desperately at the balustrade and though unable to hold it, it manages to stabilize its fall well enough to survive. Having lost the high ground, the skeleton breaks for the doorway at the end of the nave. I follow from above and fire on it as it reaches for the door handle. Once again I hit, but do just a small amount of damage. The skeleton opens the door, which drags along the ground with a tremendous screeching noise. I resolve to pursue the beast, but it slams the door shut behind it. I fear that he will be bringing reinforcements, so I return to the bridge and take stock of our situation. Dadak had made it to the top of the bridge, his area healing spell improving all of our health.
Kraak is whack
Dadak’s spell renews me to full health. Pol and Dadak himself also appear to be in good shape. Kraak however was so shredded as to be almost unrecognizable. He had been torn asunder by the vicious claw and bite attacks of the skeletons. Apparently, when I was off trying to activate the wand, Dadak had decided to send his animal companion on a solo mission to engage the skeletons. As most could have predicted, it ended badly. Crying over his companion’s broken body, Dadak summoned his very essence to revive the poor beast. With its return to the ranks of the living, Dadak seemed happy once more.
The bottomless tank
Healed enough to stand on his feet, Kreshton drank another of our rapidly dwindling cure potions. At the rate he’s drinking them we’ll be out of our entire supply within the hour.
Time to lick my wounds
Fearing that I might not have access to any healing potions if I waited much longer, I requisitioned the potion of lesser restoration and drank it immediately. Since my milieu with the red mountain devil, I’ve been fighting at a reduced level due to the lasting effects of its blood-sucking attack. The potion was just the ticket to getting me feeling tip-top once again. My constitution recovered, I rallied the troops.
The South door
We set ourselves at the ready for the impending wave of monsters that we were sure were about to rush over us. Pol steps forward and listens carefully at the South door. He hears that which we all expected. The clinking of bones as they clattered along the stone floors. He stepped back and formed a line with Kreshton across the bridge. The door bursts open and the escaped skeleton appears before us again. Suffering from a perpetual lack of wisdom, Kreshton charges forward once again into the now familiar gaping maw of this lizard-like skeleton. As before, Kreshton collapses at the feet of the monster, his wounds re-opened. Fortunately, the skeleton brought no reinforcements and the rest of us defeat it easily. Ineffectual with his mind blade, Pol asks for my morningstar for future use on the skeletal guards. I’m happy to oblige him. Kreshton eventually revives and he drinks our second to last healing potion. What a waste of resources.
The chorus of defeat
Desperate to flee, Kreshton badgers me repeatedly about a possible withdrawal. He suggests that we are too depleted to continue. Pol adds to this by saying he is now worried about the duration of the spell that is holding back the water. He cautions that we will not be able to survive a sudden inundation. To this, I reply again “Who’s we”? How frustrating that he now considers this issue after we’ve decided to enter the temple and engage the enemy. I brought up this point earlier and none seemed concerned.
Having dismissed his initial complaint, Pol continues to whine, this time saying we have no more magic at our disposal. Fully charged with magic myself, I yell “WHO’S WE!?!” It is becoming apparent that this lot is intent on retreat at the first opportune moment. I guess I don’t really blame them seeing how ill-prepared they are for the rigours of life.
Now at a low-point, the downcast faces of my compatriots are in desperate need of a strong hand to keep them going. The element of surprise is fading fast, but still faintly flickering, so I compel them to proceed. Appealing to Kreshton’s unwarranted vanity, he decides to follow. Appealing to Pol’s practical side, he also signs on. With that settled, Dadak decides to pipe-up and say that he would rather flee. Fortunately, now out-voted 3 to 1, it’s a non-issue.
Through the South door
I cautiously push open the door and I peek inside the room. It’s empty. There is a stairwell going down to the East, as well as two other doors leading to adjacent rooms. I scout ahead and verify the stairwell is clear.
Keep your friends close and your enemies closer
At this point, I suggest we all take a moment to ready ourselves for the battle that is sure to come. Kreshton pleads desperately for the wand of mirror image that I possess. Playing on my sympathies for his grave condition, he acts the part of the wounded warrior. Giving up my sole magic item to him is not in my best interest, but I martyr myself on the altar of benevolent leadership and give him the wand. Given his selfish nature, I doubt he’ll ever return it. I look through our inventory, searching for anything that might be helpful. I’m able to get a better look at some of magic items that I discovered in the Red Mountain devil’s lair. I’m able to identify a clutch of +1 magic arrows and a single arrow of aberration slaying. The exact magical nature of two other arrows, a javelin and a buckler remains a mystery to me. The others are happy to have me sift thru this stuff in an attempt to further aid us, but then things take a turn. During my review, I rediscover the presence of nine cold iron arrows. Being a warlock, cold iron is anathema to me, so I opt to take them for safe keeping. Who knows when a foe might cast confusion on my comrades and force them to attack me? Sure the chances of that seem remote, but with no one else using the arrows, why tempt fate? So, I nonchalantly take them into my possession and unwittingly release a barrage of questions from Dadak and Pol. Apparently, they felt the need to force me to justify holding the arrows, despite the fact that no one else wanted them or even had a bow with which they can use them. This response is wholly unwarranted and raises my suspicion of their intentions to new heights. Incensed by their incredulous questioning, I attempt to deflect with a half-assed lie, but they continue to press me. Flabbergasted, I tell them that I want the arrows as they are quite dangerous to me and I’d hate to see them fall into the wrong hands. With their suspicious attitudes towards even my most innocuous actions, they have proven that I made the right choice in taking the arrows. I originally took them to prevent accidents should they be charmed, but their actions now suggest that they are untrustworthy charmed or not. I’ll have to dispose of these arrows soon.
My feelings aside, I muster my companions into a defensive line. I intend to open the southwest door and I suspect an undead horde will burst forth. Pol takes point, my morningstar at his ready. Kreshton readies his whip for trip attacks. As I approach the door, Kreshton chimes in that he can open the door magically from a distance. It’s about time his helpful genes kicked in. Better late than never I suppose. I rejoin the line, clinging to the ceiling, ready to blast with my eldritch bolts. Kreshton casts Open on the door. Almost immediately, we hear the sound of bones rattling. We are beset by a trio of skeletons. The first doesn’t survive my Eldritch blast. The second is tripped by Kreshton and then bashed by Pol. The third falls victim to my Eldritch blast. The threat subdued, we investigate the crypt. We find it devoid of anything even remotely interesting. At the end of the room, we find a door that leads us back to where we started. The crypt was basically a loop, so we continue on and proceed down the stairwell.
Once again, Pol advises caution and I agree. The going is slow. I scout from the ceiling, covering about 20’ at a time. Pol and Kreshton follow from a distance, checking for traps and secret doors. Dadak follows even further back, covering our rear. We continue without incident, eventually reaching a pair of double doors that lead back out to the nave. We continue down the corridor until Pol detects a trap. It appears to be a pit trap, so I offer myself to set it off. I trample on the trap door until it gives way, my spider climbing ability securing me to the floor tile and therefore preventing a fall. Below me is a pit, approximately 30’ deep. Once again, I take lead and explore the pit. Seeing nothing of interest at the bottom, I return to the ceiling. Pol and Kreshton search intensely for a way to cross the gap. They spot a small hole in the wall of the pit. I go back into the trap to investigate the hole. It’s a very tight squeeze and I opt not to enter it. The hole appears to be an outlet pipe. Perhaps we’ll return to this at a later time.
As we consider our options for getting Dadak, Pol and Kreshton across the pit, we are startled to hear the nave doors open behind us. We swivel ‘round and prepare to face our foes, but as it turns out, it’s Chydak. Long missing, he has once again emerged from hiding to find us.
The North door
While happy to see Chydak, we’re not presented with any additional options to get the whole team safely across this trap. We return up the stairs and to the bridge, opting to approach the problem from the opposite angle. Kreshton opens the North door with a spell and I cautiously enter. Seeing that the coast is clear, Kreshton and Pol follow close behind. I travel to the end of the hallway and peer around the corners of the T-junction. One way leads to a stairwell back down to the trapdoor that we recently tried to circumvent. The other way leads to a shut door.
I beckon Pol and Kreshton closer to provide more light, but they halt mid-way down the hall. Apparently, Kreshton had found another trap in the floor. I offer to spring it as before, but Pol opts to take lead this time. Being unable to stick to floor tiles and thus safely maneuver such traps, he opts for a safety wire. We secure a rope to a nearby column, string it across the trap and Chydak and I brace the opposite end. Pol then attempts to carefully cross the trapdoor, but to no avail. The doors fall open and Pol’s weight immediately bears on the rope. With the sudden application of his weight, Chydak and I begin to slide towards the pit. Sensing that Chydak was about to let go and save himself, I throw myself to the floor so that I can drag with my full surface area. Though painful, the tactic works and we’re able to save Pol from plummeting to the bottom. I continue to brace the rope with Chydak’s help until Pol climb out of the pit. Without so much as a thank you, Pol safely ascends to our side of the pit. I leave him with Chydak and descend into the pit for some basic recon. I find a hole in the East wall. Since this hole is in the direction of the other pit, it seems reasonable to me that it connects. On the opposite side of the pit, I find yet another hole, though this one is distinctly browner, moister and smellier. I postulate that this may be some sort of cascading drainage system. I’m not sure where this brown hole might lead, so I approach it with caution. As I near, I hear a rather peculiar sound.
The gibbering mouther
Preparing to back away, a great ooze pours from the hole and attacks me. It is an aberration of the foulest order. An incoherently babbling monster composed of many mouths. It bites at me, but I deftly avoid any damage. It attempts to clamp down, but I struggle free from its maw. Flustered by my speed, the beast spits an acrid substance at my face, but yet again my feline reflexes save me from any damage. Though lucky so far, I am clearly outmatched in this melee fight, so I spider climb out of the hole and prepare to take my revenge. A couple of blasts with my mortalbane Eldritch blast ought to do the trick. As I clear the pit, Pol flings his mind blade at the monster and scores a critical hit. The monster screams with a maddening harmonic that digs deep into my mind. Confused and disoriented, I lash out wildly with my claws and accidentally nick Chydak. The horrible screech also affected Chydak, rendering him catatonic. Dadak too was impacted and he gouged deep tears into his own flesh with his unkempt fingernails. With no one else able to act, Pol attacks once again with his mind blade. Once again, the creature lets out a terrible screech. This time the madness affects Dadak, Kreshton and I. Dadak swings his club at his animal companion, but misses. Kreshton ties his whip around his neck and strangles himself until he’s once again on the floor in his now familiar heap. I babble incoherently. Visibly disconcerted but still functional, Chydak lobs a grenade into the pit. The monster however, is nowhere to be seen. It had apparently fled into the pipe from whence it came.
When the going gets tough, the weak flee in terror
With Kreshton once again out of action, it is clear that I will no longer be able to will this lot forward anymore. All the cajoling in the world cannot press them to continue. I take heart though for this time I am not in alone in the call to glory. Chydak takes my side and urges we continue. Alas, there is nothing in the eyes of this sorry lot except defeat. After administering a healing potion to Kreshton, Dadak grabs him by the arm and takes him towards the exit in full retreat. Unwilling to risk further exposure to his own well-being, Kreshton is complacent. Miffed at being abandoned, Pol looks for a way back across the pit. I suggest that we simply reverse our old plan. With Chydak helping me, we hold the rope as best we can and Pol swings across. This time, things go well, and Pol makes it to the other side without incident. Now in full retreat, my allies stream out of the temple towards the mainland.
The Captain… again
I follow behind, but stop and speak to the water mephit captain once more. I ask if he has any idea how long the water stays recessed. He’s not exactly sure, but he does indicate that it is several hours, though less than a day, until the water returns. I thank him for the info and continue towards the mainland to catch up with the others.
When I arrive, I find everyone busy doing something. Dadak is coddling Kreshton, Chydak is brewing something, and Pol is struggling to pitch a tent. With nothing else to do, I decide to lend Pol a paw. As a catfolk, I prefer to perch myself high in the branches of trees, and this therefore means generally no tent. My lack of experience shows in my handiwork. The camp that Pol and I setup is one of the worst ones yet. After guzzling down still more of our precious potions, Kreshton is finally mobile. He wanders off and begins whittling a stick. No one is quite sure what he’s going for, but by the end of the night, it’s clear he has no idea either.
As we begin to bed down for the night, we are immediately met by the loud crashing of thunder and lightning. The spell had ceased and the waters returned to the bay. Now we have some idea that the spell lasts for approximately 8 hours. With that, I lay back down and prepare to sleep. I reflect on the horrible day that I’ve had. I’ve tried so hard to get this lot to perform to their best and still they fail. I’ve tried being nice, being mean, leading from the front, bribing them with gifts, endangering myself for their benefit and still it seems to not be enough. They struggle to act reasonably and they don’t ever seem to learn from their mistakes. At this moment, I wish I had Sasha with me. I could vent my frustrations with her and she would fetch me my dinner and pet me until I purred loudly. Plus, she’s handy with rope and I do love to play with string. I wonder how she’s faring back at the lighthouse…