Serpent's Skull in Eberron

A Wealth of Trouble

Far, the 20th of Vult

As the party ventured on they continued to make a sweep of the buildings moving toward the ziggurat at the center of this district, they noted a strange Pentagonal building sunken into the lake, but moved on being unprepared for working in and perhaps under water.

They clear a path of building up to the ziggurat finding no further trouble in the ruins, and finally approached the first of the fables Seven Spears. Cautiously they climbed the steps of the pyramid. Once again the party took separate paths to maximize their risk, but managed reach the top safely.

Examining the spear at the top they found no entrance to the structure, but Dadak noticed a strange low howling sound coming from the northwest. Upon investigation they found that a large section of the Northwest corner of the ziggurat had fallen into a sinkhole.

Returning to the base of the pyramid the party investigated the hole beneath the massive monument caused by the sink hole. A large opening led into darkness under the building. Following their mandate to make safe the district for less hardy explorers, the party delved into the opening and found a small cavern beneath the pyramid with a rancid pond at its center.

Dadak was quick to identify the foul odor of the cave a guano, and Kreshton’s sharp eyes noticed movement on the ceiling of the cave, but neither was fast enough to warn Leif before a Humongous Bat flew down from the ceiling and snatched Leif from the floor. Kreshton managed to get an ax into the beast as it attacked and Dadak managed to hit the enormous beast with a burst of flames before it could fly off, but the bat was undeterred and began to exit the cavern with Leif clutched in it’s mouth. Leif for his part was despite a crushing blow began to beat steadily at the head of he bat determined to crush its skull before it could devour him.

The battle quickly moved outside and up the pyramid. Dadak summoned a dire bat of his own and wild shaped into a pteradon to follow Lief and try to rescue him. Kreshton too raced after them using every ability at hand to aid his companion. In the end, Leif needed little rescuing and though direly wounded, his continued beating about the head convinced the bat that it needed to let go of this tasty meal. Escape was never an option though as Dadak and his summoned bat penned the beast in on the side of the ziggurat and Leif was able to finish the bat off sending it tumbling to drop before Kreshton on the rubble below.

Though victorious, the party decided it would be wise with Leif’s wounds to head back to camp for healing. On their way back, they made note of an an interesting island with a monument on the west side of the district.

Camp Rumors:

  • The Brelish Expedition has made camp just north of the Free Captains.
  • The Emerald Claw bypassed the previously overgrown waterfall somehow and is already camped nearby.
  • The Pathfinders have reached the base of the waterfall and should be here in just a couple days. Captain Lewyn Is worried that their experience with exploration will give them the upper hand in claiming discovery of Saventh-Yhi.
  • A dragon was sighted during the night flying over the lake.

XP:
Giant Mwangi Night Bat – 4,800XP
4800 XP/3 = 1600 XP each (Dadak, Kreshton, Leif)

Dadak – 48582/51000 XP
Level 7

Kreshton – 45459/51000 XP
Level 7
Leif – 45400/51000 XP
Level 7
Chydak – 35000/51000 XP
Level 7

Loot:
none

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Bloody Saventh-Yi!

Sigh. More blood on my shirt. This time, it is monkey blood, poor things. Looks like my night will be spent with a spell or two to clean the mess. Oh! And several rents – when did those get there! Those damn monkeys certainly packed a wallop. I’m just glad I wasn’t anywhere near Leif as he stomped them into the ground. When it was over, blood flowed down him as I expect sap would. That would have given me at least another hour of work. He really has it out for them; I must remember to keep him on my good side. I don’t know what I would have done had I not been on the other side of the monkey’s lair when it all came down; they were longer a threat.

At least we finally found a little bit of treasure! I’m going to have to figure out a way to get the spell “Detect Magic”. Once he got us to Tazion Nketchi decided to return to his cave on the coast and there has been no way to determine if the treasure we are finding is magical or not. Appraising something really doesn’t cut it. And although we’ve signed up with Captain Lewin and her men, I don’t feel comfortable relying on just her. The few spells I chose to accompany my skills as a bard were really just for personal comfort. Mending, along with generous use of prestidigitation for the stains, has kept my raiment intact. Nights are much easier with my unseen servant ready to cool me off waving a fan all night. Mage hand fetches me items as I lounge at my leisure. Dancing lights can be quite entertaining and reminds me of the brightly lit halls of my youth.

Dadak’s non-expressive face – I mean any expression other than orcish ferocity – is unreadable tonight. I don’t know if he is elated or disgusted at how those monkeys were ultimately dealt with by Leif. I’m unsure if he wants to lick the blood of his enemies off him or if he desires to go jump into one of those cenotes. We both equally got ganged up on by those monkeys, although his father’s armor has come out much less mangled than my clothing has. It’s mighty impressive but I trust shiny mithral in my case – much more dashing!

I think that tomorrow we’ll have to be a bit more diligent scouting this first section of Saventh-Yi. The other factions, I’m sure, are not too far behind us. I want my name to be associated with finding this lost city, and not theirs. I’ve got a new name, after all, and I must make it known to the world.

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Monkey Madness

Building on our discovery of the Azlanti sewage treatment facility, we set out to find other functioning utilities. We stumbled around a desolate section of the city, but found little of interest. After a while, we happened upon a mid-sized building, surrounded by a wood palisade and decorated with skulls. Not wishing to wishing to alarm the inhabitants, we called out a warm greeting. With no reply, I took the initiative and entered the building. It was then that we were beset by a plague of monkeys. These vile beasts run rampant in the jungle and attempt to terrorize all good men of the world. Their incessant shrieking and unpleasant disposition are an affront to the refined culture that the Azlanti brought to the Mwangi. Though these monkeys weren’t screechers, they still demonstrated a complete lack of civility. Attacking and retreating, they implemented a strategy of cowardice. My feelings towards them all is plain to see. I cannot tolerate their despoiling of this once glorious place. They must all receive death… and I will be the one to give it to them.

These hairy creatures pervade the peace that my tree brethren once enjoyed. Unwelcome visitors, they cling to every branch and bough as if all plants exist for them to lounge upon. And here, a large tree has rooted itself at the center of this ruin. It’s majestic canopy soars overhead like an umbrella for this once proud structure. I know the monkeys are nesting up there. I seek them out and destroy them all. The bright shine of my Elysium Bronze is dulled by their disgusting blood. It is easily wiped clean.

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What's the Kech?

Far, the 20th of Vult
With the camp settling down, the party was ready to head into the city proper. Captain Lewyn tasked the party with entering the city to make sure that areas were safe for her scholars to study identify any locations of interest, and begin collecting artifacts for study.

The party decided to start with the district south of camp. The began by working their way methodically through the buildings along one of the main thoroughfares. A short way in after looking through a few empty buildings, the adventurers found a low, single-story building surrounded by a forest of sharp stakes on which were impaled numerous small simian skulls.

Dadak and Kreshton were attempting to communicate with the inhabitants of the building, when Leif decided to enter the building. Immediately, six simian creatures jumped down from hiding amongst the vines on the roof of the building. The adventurers fought off the first wave, killing some and chasing off others, but not before one of the keches managed to rend deeply into Kreshton.

E2_Monster.jpg

As the entire party entered the building, wave after wave of the feral simians attacked the party with many of them focusing on the wounded swashbuckler. The party was undaunted and though the clever keches learned quickly to avoid getting near the heavily armed and armored Leif. The adventurers managed to stick close together and soon the keches had all been dispatched or scared away.

Kreshton and Dadak took the time provided by the respite to begin exploring the interior of the building, but Leif was a plant on a mission. After determining that the monkey men were no longer going to attack them within the building, Leif set about tracking down the keches that had escaped to the roof of the building.

Alone , Leif climbed to the roof and was instantly set upon by more of the keches. Unfortunately for the Keches, the heavily armored Leif was ear impossible for them to hurt. Despite their best efforts, they could neither wound Leif, nor remove him from the roof. Leif on the other hand had no problem dispatching one after another. With the outcome clear, some of the Keches abandoned their home and tried to make a break for it. Carrying a number of small bundles they ran from the Warrior.

Even in this though, the adventurers were able to foil the best efforts of the keches. With a timely warning from Leif, Dadak was able to block the escaping monkey men, though he held his attack when he saw that the bundles they were carrying were infant keches. Kreshton too took mercy on the creature choosing to let it run off and spare the babies. No mercy was to be had from Leif though, and with a determined effort every last kech, adult and child alike, was terminated by the ruthless warrior.

Though saddened by the slaughter, the other members of the party were mollified by the knowledge that they had eliminated a serious threat to the explorers that would follow them. They continued to search the building and the rooftop nest and came across a small cache of valuables hidden away by the keches.

XP:
20 Keches – 16,000XP
16000 XP/3 = 5,333 XP each (Dadak, Kreshton, Leif)

Dadak – 46982/51000 XP
Level 7

Kreshton – 43859/51000 XP
Level 7
Leif – 43800/51000 XP
Level 7
Chydak – 35000/51000 XP
Level 7

Loot:
small vial of liquid (Abjuration aura)
Jar of oinment (Conjuration aura)
wand (Enchantment aura)

bronze armband
crystal decanter
black jade idol of a bloated frog demon
silver medallion depicting a discus thrower
76 gp, 405 sp, and 858 cp

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First Discovery
Saventh Water District

Zor, the 19th of Vult
The expedition finally arrived, and while they were unpacking, the adventurers explored the 3 long rectangular pools of water near the lake. After spending most of the day here they determined that this was a water treatment facility that processed the waste water of the city before sending it down stream. When fully operational, the facility could also be used to manage the outflow of the lake to maintain a constant water level.

The explorers also briefly examined the Triumphal Stair north of the pools. In the waning light, Dadak thought he saw someone in Khorvairen attire dash of into the jungle to the north west.

XP and Loot:

Discovery of the Water Treatment Facility – 400XP + 1DP

400 XP/3 = 133 XP each (Dadak, Kreshton, Leif)

Dadak – 41649/51000 XP
Level 7

Kreshton – 38526/51000 XP
Level 7
Leif – 38467/51000 XP
Level 7
Chydak – 35000/51000 XP
Level 7

Loot:
None

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A Day of Rest

Wir the 18th of Vult
The party spent the day recovering from their battle with the ghost of Nareem Daress. A runner arrived at the camp to let them know that the Expedition was only a day away and complain of Pteranodons.

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Azlanti Man, Burning Man, Disappearing Man

Saventh-Yi has changed since the last time I was here. The once colorful city has mostly turned to earth tones. There are no people here anymore. The Azlanti man I travel with (Iyum Qreshtonne) appears at a loss in the city. It’s almost like he’s never been in an Azlanti designed city before. He can’t even read the signs. Perhaps I was mistaken about him: he may be a Thassilonian spy… … …

We wandered the ruins nearest our camp. We found an old grain silo filled with rotted vegetation. It was delicious. My companions didn’t think so. To each there own.

After the silo, we returned to the silent pools to investigate them further. There was nothing of interest, except for a campground. It didn’t seem particularly interesting to me, but Iyum Qreshtonne wanted to examine it in-depth. It turns out, he was right, there was something interesting in the camp ground. An oddly dressed man sprung out from the tent and began yelling at Iyum Qreshtonne, as if they were previously acquainted. At first, I wasn’t too concerned but then the man started a fight. I stepped in to help as Iyum Qreshtonne ran away. A swarm of leif-cutter ants began to mill about me. I hate leif-cutter ants. They swarmed over my body and I ran from them. I suspect they are protecting their nest. As I turned the corner of a nearby ruin, I heard I-Daw-Daque yell for me to return. I ran back but found neither Iyum Qreshtonne, nor I-Daw-Daque at the campground. A man, wreathed in flames, was standing alone. I didn’t know this burning man, but he appeared to be fighting on the behalf of my companions. I rejoined the fight and caused the angry camper to disappear. I’m not sure how I did that… maybe it is a special power of the Commander’s morningstar.

With the fight over, I asked Iyum Qreshtonne how he knew the oddly dressed man. At first, he denied knowing the man, but then he said he was familiar with the man’s family. I think he said they were the Pathfinder clan. I’ve never heard of them… perhaps they are Thassilonian as well.

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Upping the Ante

Zol, the 17th of Vult

Having established a camp site for the expedition, the party decided to patrol the local ruins to safe guard against any local dangers.
Whatever magics have preserved the city at large did not manage to protect the buildings near the entrance to the city from the ages. These small building were little more than piles of cut stone, the victims of numerous floods over the years. There was little of interest and nothing of value to be found here.

With the nearby ruins cleared of danger, the decision was made to take a closer look at the cenotes that had been so eerily silent. The building here fared even worse than those by the camp. not only being completely over grown by jungle, but many have fallen into the large sinkholes in the area. While searching through the ruins, the adventurers stumbled upon what looked like a recent campsite consisting of a small fire pit, sledge and collapsed tent. The campsite appeared to have been ransacked, and Dadak recognized the footprints of Charau-ka. Kreshton moved to take a closer look at the sledge but was forced away by a swarm of army ants coming from underneath the sledge. Kreshton withdrew a few feet away, but remained in the campsite considering how to deal with the ants. Moments later, when the party had not vacated the area, a half orc stepped out of the collapsed tent and started shouting at Kreshton to leave.

“It’s mine! I found it! The city is mine!” The half-orc shouted as he moved to assault Kreshton. Before Kreshton could move the apparition was upon him quickly followed by the swarm of ants. The half-orc’s attack sweeped through Kreshton’s body leaving no doubt as to the ghostly nature of his attacker and withering Kreshton’s vitality from the inside. Overwhelmed and nauseated by the swarming ants, Kreshton had no choice but to withdraw to a safer distance.

“Nareem Daress will be known as the FIRST to find the city! It’s mine! LEAVE!!” the ghost continued to rant as the Leif and Dadak each in turn tried to vanquish the creature. Dadak, wielding the monkey head fetish, attempted to banish the ghost from this plane, but only managed to upset Nareem further. Leif striking with his mornign star seemed to weaken the spirit, but also took a beating at the hands of Nareem and his ants. One by one the members of the party struck at the ghost only to be subsequently over run by ants and struck hard by Nareem. All were greatly wounded, with Kreshton in full retreat when a final desperate swipe from Leif’s morning star dispersed the ghost at last, the ants disappearing along with him.

In the Jungle not far from the camp the party found the corpse of Nareem, stripped of flesh and with no belongings on him. Searching the camp further, they found loose dirt under the sledge and unearthed a cache of relics that Nareem had hidden away along with his journal.

XP and Loot:

Nareem Daress – 3,200XP

3200 XP/3 = 1,067 XP each (Dadak, Kreshton, Leif)

Dadak – 41516/51000 XP
Level 7

Kreshton – 38393/51000 XP
Level 7
Leif – 38334/51000 XP
Level 7
Chydak – 35000/51000 XP
Level 7

Loot:
A bronze ring covered in geometric shapes and studded with tiny pearls
a mithral heavy shield
three mithral spearheads (worth 100 gp each)
a small ivory coffer decorated with detailed carvings of Azlanti fighting serpentfolk
46 uncut zircons
170 gp, 476 sp, and 272 cp in ancient Azlanti coins
The Pathfinder Journal of Nareem Daress

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Saventh-Yhi at last

Mol, the 16th of Vult

Finally having arrived at Saventh-Yhi, the party spent the rest of Mol and the following day preparing a camp for the expedition.

Although Saventh-Yhi has gone through innumerable changes over its millennia of existence, its appearance has long since settled into a status quo. The first things the party noticed on first sight of the city’s skyline are its seven spears. Protruding from the already lofty tops of seven 100-foot-high ziggurats, these narrow monoliths extend a further 100 feet into the sky. Each of these spires marks the heart of one of the city’s seven districts, and they can be seen from nearly everywhere in the ruins—the seven spears make excellent landmarks.

Nestled in a cradle of sheer cliffs thick with jungle vines and brushed with wisps of fog, the seven districts of Saventh-Yhi are arrayed around a large central lake. The buildings of the city are clearly weathered and worn, but most resist the encroachment of plants and mud, and they refuse to crumble, appearing as a ruin of only a few thousand years of age rather than over 10,000. The architectural style is remarkable, marked by massive guardian sculptures and intricate geometric patterns carved into the stone—any who have studied Azlanti ruins can automatically recognize this style. Up close, countless individual carvings and murals decorate the inner walls of these buildings, and it is from these carvings that the secret history of Saventh-Yhi can be recovered with time.

Fog rises and clings to the waters and cliffs of the city every morning, but these mists quickly burn off by midmorning. By noon, the heat of the sun raises temperatures to agonizing heights (treat the hours between noon and 3:00p.m. as very hot. Heavy rain falls in the late afternoon, providing relief from the sweltering heat. As evening approaches, the rain dies off and the fog returns, remaining until midnight when more rain clears the air.

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A Dangerous Crossing

Mol, the 16th of Vult

The Party had camped the night near the top of the waterfall and got an early start in the morning. Their pace was rushed, not only because of their excitement at reaching their long sought after goal, but the path itself seemed to become easier the closer they got to their destination.

The strangely preserved road led into a narrow cleft in the jungle-choked ridges, forcing the river into a swiftly flowing rapid through the gorge. The path ahead of them offered two methods onward—below, a slippery-looking path of wooden bridges connects small islands, while above a rickety rope bridge swings in the air. They chose BOTH.

Attempting to via the bridge, Kreshton was attacked by a group of Pteradons. Though The avians hurt Kreshton badly, he was able to return the injuries and managed to scare off the first of the attackers with nearly mortal wounds. The other two seeking to prey on the rest of the rest of the party found no better luck. Unable to penetrate Leif’s mighty armor and terrorized by Dadak’s horrible visage, the other two quickly gave up their hope of a meal from this party of adventurers. Kreshton quickly crossed to the other side of the bridge to tend to his wounds, while Leif and Dadak still not trusting the old bridge returned to the lower path. Unfortunately for them, the lower path was no safer than the bridge.

Four large crocodiles lay in wait in the turbulent waters of the crossing. Leif and Dadak were set upon, but quick thinking and a little luck left the group with only minors injuries as the crocodiles disappeared feasting on the remains of one of their fallen.


XP and Loot:

Advanced Pteranodons (3) – 3,600XP
Advanced Crocodiles (4) – 3,200XP

6,800 XP/3 = 2,267 XP each (Dadak, Kreshton, Leif)

Dadak – 40449/51000 XP
Level 7

Kreshton – 37326/51000 XP
Level 7
Leif – 37267/51000 XP
Level 7
Chydak – 35000/51000 XP
Level 7

Loot: NONE

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