Serpent's Skull in Eberron

Moving Camp
Running to the rescue.

Far, the 6th day of Lharvion

Realizing that they will probably need to be on the south side of the island to signal a ship, the castaways decide to break camp and move further south. After taking some time to pack up the camp supplies, the group heads out. Joffa and Chydak follow behind the group. Both of them have agreed to hunt for food while the others make their slow way along the coast, and each is determined to prove himself the better of the other at providing food for the group. Sasha leads the way, blazing the trail. She has the other’s listen to a hunting call that she has taught her pteradon, Peter, to make on command. She lets them know that she will have him call out if she needs their assistance with anything along the trail.

Shortly after mid-day, as the group progresses through the wilderness with Pol in the lead, a noise is heard in the bushes. As the noise quickly approaches the party, Dadak runs ahead to warn Pol of the noise. His noisy run through draws the attackers to him and Pol, and they have only a moment to prepared as a pack of dire rats charges them out from out of the underbrush. Dadak has prepared well though and he smacks the first rat to approach soundly, launching its broken body into the branches of a nearby tree. Clearly, Dadak has decided that an example must be made if the denizens of this island are to respect him.

The other rats undaunted by the loss of their companion, mount a vicious attack of their own. Two more rats come at Dadak and both bite deeply into the flesh of his legs tearing away large chucks. A fourth rat charges Pol, but the fleet warrior is able dodge nimbly out of the way. Pol, seeing that Dadak has slacked off of his usual duties, quickly picks up the slack and waves his blade menacingly at the rat facing him.

Hearing the start of Battle, Jask and Kreshton run to aid the combatants, Jask taking a swing at one of the rats on Dadak, but unable to cut through the beasts leathery hide. Dadak shows him how it’s done by bringing his club down on the rats head, crushing it like a ripe melon, then quickly sidestepping the attack of another rat. Meanwhile, Pol continues waving his rat, and begins to realize why Dadak has abandoned this tactic, and Kreshton, thinking that Dadak and Pol have things well in hand, runs back to the other castaways to make sure that all are safe.

Jask Calls for the aid of Aureon to heal Dadak, and Dadak, momentarily over come by the healing, has trouble finding his focus, causing him to swing wide of the last rat facing him. He’s able to regain his composure quickly and avoids beasts next bite at his legs. Pol continues his dancing with the other rat neither of them able to strike at their foe. For only a few moments, but what seems like an eternity in the tropic heat, all of the combatants snap and swing and thrust and dodge, but none is able to strike true.

Kreshton, hoping that no other attackers are still lurking nearby, heads back to help his battling companions, and rounds the bend in the path just in time to see Dadak and POl in turn finally bring an end to the nasty vermin attacking them. The party begins to relax and regroup, and as the adrenalin wears off Pol feels a wave of exhaustion from the heat roll over him. draining much of his remaining stamina. Jask begins to look over Dadak’s wound, and again calls upon the power of his god to heal the orc. Before he can offer any further aid, the party hears the hunting call of the dimorphodon.

Sasha’s in trouble! With out a second thought, Pol, Dadak, and Kreshton race down the path to assist Sasha in whatever trouble she’s found herself. They’ve gone only a few hundred yards when they hear the hunting call again, followed almost immediately by second call. Dadak stops the others as he realizes that the calls were not from the same bird, and as they look to the skies, they see that neither was from Peter. A trio of hunting Dimorphodons, attracted by the squeals of the dying rats is flying overhead. The pteradons are headed straight toward the castaways that were just left behind.

Another fight (I’ll fill it in later, suffice it to say, the good guys win and another bird is captured, and Sasha returns and is happy for Dadak.)

The castaways continue their way down the coast of Smuggler’s Shiv. As nightfall approaches, and the party nears the campsite that Sasha has chosen for them, Pol spots the mast of a ship poking out of the water below. The party makes not of it, but continues on to their camp for the night.

At night, continuing to be intrigued by the mysterious beauty of the glowing surf, Pol heads to the cliff to see if it glows on the eastern coast as well. Finding that it does, he sits for a while to meditate and enjoy the beauty of the display. While he meditates, he again notices the shape of a man out in the water. as Pol watches, the shape seems to gain focus and becomes the clear image of a man floating upright in the water. Pol calls out to it. “Can you speak?!” The man just begins to wave, beckoning Pol into the water. Pol stays atop the cliff, and after a time, the apparition fades back into the surf.

Tears, Yelling and Arguing, More Tears and Finally a Downpour
Dadak likes picture books
Zor the 5th of Lharvion

In the morning, the topic of treasure hunting is brought up to the group. Most of the others agree that if they have the opportunity any treasure found might help them buy their passage off the island. Kreshton comments that he wants any wines that they might find, to which Pol quips. “You’ll have to fight Aerys for that.” Aerys is insenced by this offhand comment.“What in Khyber is that supposed to mean?” Pol is at first defensive reminding her of the brandy bottle she emptied, but seeing that this only angers her further tries to apologize. It’s too late though as Aerys breaks down in tears. “You bastard! Don’t you think I wish I could stop myself? You don’t know what it’s like! I don’t want to drink. I can’t help it.” Crying, she runs away from the group to hide in her tent.

Undaunted by her outburst, the castaways continue their discussion of treasure hunting and Shiruu’s map is brought out. The decide that it may be worth some time to check out the location of the map, and no one objects to Shirru’s demand. Gelik, though, is aghast at the discussion of treasure hunting. “Why in the name of all that’s Hosty are we worrying about treasure hunting?! Are you people crazy? We need to be focused on getting off of this island. not chasing some sailors fantasy.” Shiruu immediately jumps on the band wagon and says that Gelik is right. The stories of ghosts in the surf and bad dreams have clearly gotten the best of him. Pol feels that Shirru’s greed may be the cause of his sudden change of heart and calls off the treasure hunt handing the map back to Shiruu. Shiruu throws the scrap of paper to the ground. “Aren’t you listening?! I don’t care about the treasure anymore! I just want to get away from here.” After a few moments of arguing, Shiruu walks away in frustration and anger. Gelik follows suit and shaking his head in disgust plants hmself un the shade of a nearby tree.

Realizing that things are getting out of hand, the discussion is dropped for the day, and the castaways decide to explor down the northern shore to the east. Before they go Joffa takes some time to talk with each of the other castaways except Gelik, to calm them and ask them to help around the camp. Jask and Sasha agree to gather food for the group, Sasha seeing it as a great oppotunity to work with her new companion. While Shiruu and Aerys are glad to stay back and guard the camp. With Gelik, Joffa is deliberatly antagonistic, telling him should make himself useful, rather than just a meat stick waiting around to be eaten. Joffa bares his fangs to make sure he gets his point across. Gelik is unimpressed, and makes a rude gesture at Joffa, calling him a “little pussy.” Kreshton tries to be a bit more diplomatic and reconnect with Gelik, impressing upon him the need for Gelik’s help to survive on the island, but only manages to get a string of Cat related curses out of him.

Joffa, Pol, Dadak, and Kreshton head out along the northern coast. As they examine one of the small islets off shore, Joffa notices what appears to be a mast sticking up at an odd angle behind some rocks on the islet. Deciding that it’s worth investigating, they build a raft under the expert supervision of Dadak, with Kreshton showing off his knot tying skill and binding the raft tightly together. Once they float the raft on the water though , Dadak declares that he doesn’t beleive that it will hold all for of them, so Pol swims along behind the raft holding to it for support. With the heat of the day and the long trip accross water, Pol finds himself struggling as his body gives in to exhaustion. The others pull him on board the raft, and Dadak jumps in the water to complete the journey.

On the islet, they find a ship, the Tears of Grog, high on a small beach and smashed against a rock outcropping. Investigating the ship Joffa takes an unfortunate fall as some of the deck gives way under his weight. Luckily though, there are no large crustaceans lurking below to eat the dazed adventurer. After some time spent searching the wreck, nothing of great value is found, except a small copper necklace and a heavily water damaged book containing the notes of a naturalist on the " Oddities Amongst the Animal and Plant Life of Xen’Drik ".

Despite a heavy rainfall plaguing them the whole way, the explorers make it back to camp not long after dark. They eat a quick meal and set watch for the night.

During Pol’s watch, Jask confides in Pol and tells him a bit more about his past.

I was once employed by the Breland Colonial Government. In the course of my work, I uncovered evidence of corruption involving illicit deals with House Tarkanan. I confronted my superior, Dalton Cade, only to be betrayed and framed for his crimes. Faced with imprisonment, I fled all the way to Regalport, where I have lived a modest life as a scribe for the past 5 years.

I’d thought that they had forgotten me by now, but then a Brelish agent caught up with me and put me in irons. The agent handed me over to the Captain Kovack with instructions to return me to Stormreach for trial. I had pretty much given up hope, but I believe now that Aureon is watching over me, and wants to give me a chance to put right this injustice.

You see, one of the incriminating papers I found back then indicated that one of Dalton’s contacts in House Tarkanan was a man named Avret Kinkarian. Kinkarian’s ship, the Brine Demon, is reputed to have wrecked here on Smuggler’s Shiv about 4 years ago. I knows it’s a long shot, but if you happen to come across that ship in your explorations, maybe there’s something, evidence somewhere aboard that can prove my innocence.

Lharvion, Wir 4
What's up with that?

I am glad that Jaffa has been willing to take control of our situation now that we are marooned. Being a diplomat makes him the most qualified to do so. I am ill suited to take charge but chaos and disorder would have been a true disaster.

We decided to go search out the northwestern tip of the island today. I dont know how it happened but we were attacked by one of the flying reptiles that we saw on an earlier forage. Sasha, in a fit of irrationality decided that we should not kill it but capture it in stead. It turns out she wants to train the beast and keep it as a pet. I am not sure how wise that is considering the stupid animal attacked an armed group of six. It should thank the light that we werent hungry.

The rest of the trip was less eventful. On the way back we did find a wrecked by the name of The Tattooed Lady. Not much to scavenge so hopefully we are more successful later on our foraging hunts. We really need to find some things that will help us to get off of this island and back to Stormreach; I have a mission to begin.


The Fourth of Lharvion
Fireworks in the water
Wir the 4th of Lharvion 1002YK

It was a rough night for the castaways, and when they wake, they find that one of their number is unable to rise with them. Kreshton does not respond despite Joffa’s best efforts to rouse him. Joffa calls Dadak over to help, but Joffa and Dadak know little of human physiology and are unable to determine why he won’t wake. Fortunately, they think to get the aid of another human, and Jask is quickly able to determine that Krashton has succomb to some sort of sickness. Jask calls upon the blessings of his God Aureon, and is able to bring Kreshton to wakefulness. Seeing that Kreshton still bears many of the wounds from his encounter with the Eurypterid the day before, Jask once again beseeches Aureon for aid before being satisfied with the results.

As the castaways start preparing breakfast, a jittery Aerys asks Dadak what he thinks the crashing that they heard last night in the forest was. Much to her dismay, he declares that it was clearly the sound of giants stomping through the forest, gesturing in the direction from which the sound originated. As all eyes turn toward the forest in that direction, Chydak steps out of the jungle waving a greeting.

After assigning the other castaways jobs to do around camp, Pol, Joffa, Sasha, Dadak and Kreshton, head off to continue their search of the island, and have decided to make an attempt at capturing one of the dimorphodon pterosaurs that Sasha wants.

They start heading back to where Joffa and Sasha had seen them flying off the coast at the tip of the peninsula to see if they might have any luck. This time they follow the southern shore to explore a little more territory and get a look accross the bay. They are unfortunately too busy looking at the view to notice that they have come too close to the nest of one of the dimorphodons. It swoops down upon an unsuspecting Joffa, snapping at him with its large beak. Joffa manages to duck out of the way and sends a blast at the beast grazing it before it flyes away.

Sasha seeing her chance is quick to react. “Don’t hurt it!!” she cries as she chases after and smacks it soundly with the side of her rapier. It snaps at her ineffectively before before moving away. Dadak chases the pterosaur waving his club near it and yelling, apparently trying to scare it off as he has with all of the creatures on SS. The flyer quickly moves out of reach as the others gather together to prepare for it’s next flyby.

The dimorphodon circles as they regroup, then dives at Pol who is not quick enough to avoid its snapping jaws. Pol feels his arm go numb and weak as the beast releases it and continues itflight away from the group. Joffa was ready for this though and springs into action with his morning star, attempting to bring the pterosaur down, but he’s too careful, and in trying not to damage the beast, he times his swing poorly as it flys by. Once again seeing her chance to bring the beast to ground, Sasha, chases after it crying out " Yeah! Ayiyiyiyi!!! " She hits it on its wingtip, It’s a light blow, but it’s enough to send the animal careening out of control into the underbrush nearby.

The group quickly secures the beast with rope and a VERY happy Sasha decides to head back to camp to begin working with her new animal immediately. Dadak goes with her to make certain the animal is cared for properly, and to learn more about it. back at camp Sasha convinces jask to heal the pterosaur, and she sets about working with it to get it to accept food from her. Dadak is amazed not only at Sasha remarkably deft handling of the animal, but also at the how quickly it takes to it’s training. In just one afternoon, she is able to get it to take food from her and has managed to release it from the most restictive of it’s bonds.

The rest of the group, Joffa, Pol, and Kreshton, continue to the end of the peninsula. There they see the pterosaurs flying around the islands out to sea, and identify the location of a dimorphodon nest on teh nearby cliffs. They leave without further disturb them though and return to camp without any trouble.

After Supper, Aerys runs back into camp screaming, “There are ghosts at the beach! There are ghosts in the water!!” Pol attempts to calm her, certain that she is delusional. He and Joffa agree to investigate and head off to the beach with Dadak. Kreshton and Aerys follow, but keep a fearful distance from the beach. At the beach, they see what has scared Aerys.

The waves crashing on the shores are infused with an eerie greenish radiance, almost as if the surf were
possessed by spirits or some other phenomenon. Knowing that the shores of Smuggler’s Shiv are haunted by the spirits of the hundreds of shipwrecked sailors who have drowned before ever reaching shore. Kreshton is certain that Aerys is right, and also beleives the glow to be ghosts haunting the surf. Joffa and Pol are skeptical though, and Pol insists that the others stay to appreciate the beauty and benignness of the display.

Now and then, while watching the strangely glowing surf at night, they can spot a brighter glow churning in the water and often moving just under the surface in directions other than the motion of the surf. Dadak, intently studying the night surf catches a brief glimpse of a ghostly humanoid shape thrashing in the water. He quickly points it out to the others. They do not see his drowning ghost, but Pol does see a floating humanoid shape in another area nearby. In both cases, the humanoid shapes fade away into the waves as they stand and watch.

Pol decides that it’s all just tricks of their imagination, and that there must be some reasonable explanation of the glow rather than the manifestation of dead sailors. Joffa despite having never seen anything like it before, is certain that it’s a natural phenomenon and makes up the word “bioluminescence” to describe it. Kreshton seeing that the others have come to no harm abandons his fears and plays childlike in the surf to overcompensate for his earlier lack of courage.

Back at camp, Chydak shares with the group his story of the crashing heard through the forest. He describes to them in gory detail the twisted and blood-drained body of the rat he found, and how it made a delicious breakfast!

During first watch, a nervous Shiruu pulls Pol aside again. He is having second thoughts about getting more people involved with the treasure hunt. He reluctantly agrees to Pol’s suggestion that everyone is needed to help, as long as he gets a double share of any loot found at the site shown on his map.

Day 3 on Smuggler's Shiv
Where Dadak decides to taunt the local wildlife
Zol the 3rd of Lharvion 1002YK

By day 3 on Smuggler’s Shiv, our castaways felt prepared to start a more serious exploration of their surroundings. Starting, of course, with searching the wrecked ship that Joffa had spotted the day before. They set the other castaways to various jobs around the camp, and Joffa, Kreshton, Dadak, and Pol went on their way.

Without Sasha to lead the way, traveling was slowed despite Joffa having been this way before. Being overconfident and incautious, Joffa stumbled across a large snake sunning itself on a rock. In a moment of panic, Joffa quickly fired off an Eldritch blast, singeing the rock beside the snake. Disturbed by the party’s noisy passage through the jungle and upset by the blast of energy at its side, the snake lunged at Joffa. Joffa dodged quickly out of the way of the strike. Kreshton was quick to aide his companion and flung an axe at the snake, cleaving deep into its body. Pol and Dadak also joined the fray as Joffa withdrew to a safer distance. Dadak menaced the snake viciously with his club, and Pol struck it soundly with his mind blade. In retribution, the snake managed to sink a fang into Pol’s arm, but luckily Pol was able to fight off the effects of the poison coursing into him. Joffa finally finished the serpent off with a blast to its head.

The party continued their reckless, crashing way through the jungle and made it to the shipwreck without further incident. At the ship, with it’s figurehead of a tattooed woman, Dadak found tracks of some large animal that seemed to be using the husk of the ship for shelter. He decided to bang on the hull with his club to flush what he believed to be an Eurypterid out of hiding. Dadak succeeded in sending the beast fleeing through the hull of the ship, straight toward an unsuspecting Joffa. Luckily, Kreshton saw the eurypterid as it was exiting and called out to Joffa in warning, proceeded to once again do his best impersonation of eurypterid food. The eurypterid, unable to resist the tasting looking morsel, quickly ran up and clawed Kreshton’s leg. Dadak and Pol rushed to get to the other side of the wreck and join the battle. Dadak ran around the ship and Pol climbed over the hull. Joffa took good advantage of the distraction by blasting the eurypterid from behind.

Kreshton, seeing the success of his ‘live bait’ tactic, continued to wave ineffectively at the crustacean with his rapier. Wanting to savor it’s delicious treat, the eurypterid struck Kreshton with both claws and its tail, but gently enough to keep its prey alive and fresh as long as possible. Dadak then ran up beside Kreshton, and made sure to once again do his best to scare an animal as it is killed by his friends. Pol jumped down from atop the hull of the ship and struck at the beast, but to no avail. Joffa, though, once again took full advantage and blasted the animal in the back. Kreshton, finally realizing the flaw in his plan, struck again with his rapier. This time his aim was true and he landed the final mortal blow on the beast.

Continuing their search of the wreck, the party found no further resistance, but only managed to recover a small jeweled dagger from a half buried skeleton, and salvage the parts to make a working block and tackle. The party then returned to castaway beach and the Jenivere, and managed to recover a couple barrels using their newly found block and tackle. They then returned to camp and once again set watch for the night.

Building a Camp
Kreshton Checks In

Mol the 2nd of Lharvion 1002YK
As dawn arrives, it’s clear that the group’s attempts build shelter in the waning light the previous night were not sufficient, and more will need to be done to establish shelter and protection. Chydak had already decided these newcomers were useless to him the night before after knocking down a few of their rudimentary attempts to build shelter, so he wandered off to continue to fend for himself for a while. Then some late night rains and a subsequent collapse of more shelters destroyed most of the little progress they had made.

Pol began the day with a meditation exercise while Joffa proceeded to talk with each of the other passengers in turn, evaluating their usefulness in helping the group to survive. While his manner is brusque, the others are glad that Joffa seems to be taking charge, and all but Gelik, who is treated especially rudely, agree to help out if they can. Jask was in surprisingly good spirits and promised that he would be glad to help, if they would just get him out of his manacles. None of the other castaways obliged him.

Meanwhile, Dadak and Kreshton decided to explore the nearby wilderness. Kreshton headed off in search of a good place to set up a defensible camp and managed to find a decent spot not too far from the beach. Dadak on the other hand, spent the next 4 hours trying to “familiarize himself with the jungle”. The others wisely decided not to consider what that might be an euphemism for. While he was wandering, Dadak was amazed by the life of the jungle. While his homelands were also full of life, the sheer variety and abundance of this jungle is astounding to him. Everywhere life grows and competes and thrives in an startlingly aggressive but beautiful balance. Dadak found that his reverence for nature had been renewed and he resolved to deepen his understanding of this natural world and learn to become a part of it.

Back at the beach, Pol had finished his meditation and began to help Kreshton as they cleared the new campground and organized supplies to be moved. Dadak eventually returned and lent his hand to the task of building the new camp. along with Shiruu and Aerys, while Jask and Gelik sat in the shade of a tree nearby.

Joffa having completed his interviews, took Sasha with him to start exploring the island in earnest. They headed east and by following the ridge line along the coast were able to make it to the western tip of the peninsula a little after mid day. The trip was uneventful but they managed to note the location of a wrecked ship on the north coast of the island, and Sasha was very intrigued with the dimorphodons that they saw flying over the ocean at the west end of the island. During their return trip, ship told Joffa that she would absolutely love to have one of the dimorphodons. She is certain that she would be able to train it, and promises that if Joffa could help her catch one, she would be able to control it.

Late into the day, after completing the set up of camp, Kreshton, Pol and Dadak decided to put the fishing nets from the Jenivere to good use. Kreshton knows how to use these nets from his short career as a sailor, and Dadak proved his expertise at locating fish in the ocean shallows. Working together the three of them managed to catch enough food to feed the group for the next day, conserving their limited supply of rations. Joffa and Sasha return to the beach while they were fishing, and they all headed back to camp for the night.

Back at camp the unattended castaways raided the stockpile of supplies. Aerys was finally in better spirits, and it quickly became apparent as to why when Dadak found an empty brandy bottle while looking for something to hold water. Pol also notices that Jask has managed to find something and had it poorly hidden under his torn shirt. Already suspicious of the manacled man, Pol warned Joffa that Jask should be searched for weapons.

After a heated debate, the group decided that despite the risk, Jask would be of more use unmanacled. After removing the manacles, Joffa allows Jask to collect his belongings and change into the leather armor found in the Captain’s quarters. He noticed that the glint of metal Pol had seen on Jask was the holy symbol of Aureon that they had found with those belongings. Grateful for being released, Jask tended to some of Joffa’s wounds. The group then set watch and bedded down for the night.

The watches were uneventful, but during their watch, Shiruu approached Pol to sound him out about the prospect of doing a little treasure hunting while they were figuring out how to get off the island. Shiruu confessed to having a few maps that showed the location of hidden treasures. He believed one of them may be on the Shiv. Pol agreed to give the maps a look on the following night and that Shiruu would get a fair share of anything found.

Stranded on Smuggler's Shiv - Part 2
Survivor: Xen'Drik
Sul the 1st of Lharvion 1002YK – Early Morning

After defeating the local crustaceans, the castaways begin to assess their surroundings. They find that they have been stranded on an island that Kreshton believes to be the infamous Smuggler’s Shiv with all of the other passengers from the Jenivere except for Ieana, the Cyran scholar. None of the crew is present, but all of their belongings have been hastily stacked on the beach nearby. It’s obvious to some of them that the captain has betrayed them and deliberately put them ashore on a notoriously dangerous island while they slept . . . with all of their stuff.

The captain has paid dearly for this betrayal, though, as the castaways soon notice the wreckage of the Jenivere smashed upon some cliffs nearby. After a quick meal of Eurypterid and fruit, they head off to investigate.

Nearby, Chydak, a jungle goblin, spies on the castaways from the rocks. Having been stranded on the islands recently as well, he hopes that they might be useful in finding a way off the island. Fatigued and ill from his own trials of the past week, he managed to sleep through whatever events brought these strangers to the Shiv. He continues to watch as they head out to the wreck of a ship, one that was not there the day before.

Joffa, Pol, Dadak and Kresthon traverse the rocky outcropping upon which the Jenivere has been stranded. Slipping only once, much to the amusement of Chydak, the party makes it to the ship unharmed. Once on board, the distrustful group quickly go their separate ways.

Joffa heads to the stern of the ship, then the rigging to look for survivors and supplies.
Dadak raids the Captain’s quarters, hoping to find maps and loot.
Pol goes to the partially flooded cargo deck in search of food and drink.
Kreshton stops at the passenger deck in hopes of finding clues to the cause of their predicament.

Kreshton immediately comes upon another Eurypterid, one much larger than the ones fought earlier. Having been denied the opportunity for action in the earlier conflict, and seeing how easily the others were dispatched, Kreshton decides to face the beast alone.

After a few mishaps and then exchanging light hits with the beast, Kreshton finally strikes a solid blow, but leaves himself exposed to a viscious strike from the Eurypterid’s tail. Feeling an excruciating pain and the throbbing of the stinger injecting poison into him, Kreshton finally concedes that he may be overmatched and makes a hasty retreat to the top deck. The others in the party drawn by the sound of conflict, quickly move in to confront the Eurypterid. Unable to follow its previous prey, the now trapped Euypterid lashes out at Dadak, and though missing, manages to keep Dadak from finding his footing for a few seconds. Pol takes advantage of the brief distraction to cleave mightily through the beast with a blade of pure energy to end the fight.

Meanwhile, above deck, Chydak has finally revealed himself and decides to come to Kreshton’s aid. In spite of its foul smell, the concoction that Chydak uses revives Kreshton and allows him the dignity of consciousness, despite the waves of weakness spreading from his wounded shoulder.

After a few minutes to collect themselves, the party continues to search the ship. They find a trail of blood leading to Alton Dever’s body, with his sword in hand, in a storage room. The party comes to the conclusion that Alton died fighting the Eurypterid that had been banging at the door to the storage room. Below, in the Cargo, they find the remains of Rambar, the ship’s cook. Dadak recognizes his wounds as being similar to those a very large snake might inflict.

The party sets about gathering food and supplies from the ship and also gather the remaining contents of the captain’s cabin. Facing a nearly high tide while returning, much of the party falls into the water on their last trip to dry land. While no party member is hurt badly, some of their precious new found supplies are lost. The party returns to the beach with the supplies and Chydak in tow.

Stranded on Smuggler's Shiv - Part 1
Survivor: Xen'Drik
Sul the 1st of Lharvion 1002YK

After bedding down early one night at Sea, the passengers of the Jenivere wake find themselves stranded on an unknown beach on a desert island. The burly Dadak is the first to wake, as a small crustacean attempts to make a meal of him. Dadak quickly scurries away and sees that the other passengers of the Jenivere are on the beach with him along with 3 of the small crustaceans. The other passengers begin to wake as the Eurypterids continue their curious and hungry probing.

Joffa is the next to wake and unlike the groggy orc is quick to action attempting to fry the closest Eurypterid with an Eldritch blast. The glancing blow causes the Eurypterid to start emiting a loud bussing sound that quickly draws the other crustaceans to its aid. They all attack the warlock, but his quick reflexes keep him one step ahead of them. Meanwhile Dadak has noticed piles of their belongings nearby and runs to find a weapon.

With all the commotion, Pol has woken from his stupor as well. Assessing the situation, he quickly begins to try to wake the other people lying on the beach. Joffa now under attack by 3 of the Eurypterids, manages to fry the first of the Eurypterids, but the other continue to press their attack, one of them catching his foot briefly with one of it’s pincers. Dadak searches briefly for his club or a club, but settles for grabbing a short sword that is nearby. Kreshton finally begins to wake, but despite a rush of adrenaline, finds it difficult to over come the effects of the previous night. Pol contues to attempt to wake nearby passengers.

Joffa sends another Eldritch blast at one of the creatures and connects. The Eurypterid is undaunted though and continues its attack, again giving the cat a strong pinch. Dadak finally charges into the fray clouting the other remaining Eurypterid from behind. Pol runs up and subdues the beast with his fist. Joffa finally finishes off the other Eurypterid as Dadak stabs the subdued one to make sure it will bother them no more.

more to come
Alton Devers' Log 11
The fearful crew

Far the 28th of Nymm
The captain has been acting strangly. He’s spent way too much time looking through our maps of Shargon’s Teeth, and has spent at least a few hours every night since we left Sharn with Ieana. He’s completely ignoring the rest of the passengers and crew, except to yell at us when something goes wrong. Rumors are of course flying at this point with Marco spreadig the worst of them, and it’s all I can do to keep the crew in line and the passengers from getting nervous. At least Rambar has kept a level head, and, as long as everyone gets fed three meals a day, we should be able to weather this til we get to Stormreach.

I’ll talk to the Captain before he beds down tonight and make sure he has no plans to head into the Teeth. We’re almost around them at this point anyway, I can’t see a good cause to try to cut corners now.

-From the Log of Alton Devers, First mate of the Jenivere

Alton Devers' Log 10
The weather started getting rough
Sul the 22nd of Nymm

Well this last leg of our journey looks to be not only the longest, but the most trying as well.

Ieana has been spending more time in the Captain’s cabin, not just meals, but once stayed late into the night. Marco claims he heard them in the throes of passion. It’d be just like him to be listening for that. He says the noises she made were almost inhuman.

I’ve heard Jask sobbing in his cabin almost everyday when I come to feed him. He always composes himself by the time I open the door, but I’m worried for him. I can’t imagine why a simple scribe would need this kind of treatment.

The other day, Sasha was helping out the crew again, and apparently her shirt slipped a little revailing a tattoo on her back. She covered it quickly, but not before a couple of the crew got a glimpse of it. Since then, the crews been whispering about the Order of Emerald Claw and avoiding her when their on deck. They won’t even let her help out with the work any more. They’ve resorted to letting Kreshton help out in her stead, at least the man’s willing to get his hands dirty. Maybe I’ve misjudged him.

I think Shiruu offended Aerys. She’s retreated back to her cabin again, and one of the crew said that they noticed the goblin staring at her whenever she was on deck.

Gelik and the fop almost came to blows this morning over breakfast. I don’t think the dandy likes having someone around with a faster tongue than his. Luckly Joffa made a comment that had them both laughing and difused the situation.

Mysti k’Phish, the elven bard, left the ship. He didn’t give a reason, but without his song, and with the reminder of the other elves leaving, the crew is as nervous as ever about this run to Stormreach.

We’ve picked up a young student who seems polite enough, but he gives me the creeps, and an orc of all things. I thought those things stuck to their swamps and trees. It puts us back to a full load of passengers, but I wish the captain were just a bit more discriminating.

The captain had me go looking for any new maps of Shargon’s Teeth. He’s talked of trying to navigate the Teeth before, but I before this trip, I never believed he meant it. Luckily, we found nothing that offered new information, and he’s set us on a course to go around them.

I think I’m as nervous now as the rest of the crew.

-From the Log of Alton Devers, First mate of the Jenivere


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